Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 |
121. Built ship m3 vs. the minerals m3 - in Science and Industry [original thread]
You're thinking along the right lines. Let me know if I can be of assistance. --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2010.01.26 16:22:00
|
122. need help Creating a metalevel 4 ship - in Science and Industry [original thread]
Originally by: Heun zero on a side note, there is never a point to using a meta lvl 1 0 item when inventing because the chances of succes stay the same. Fixed that for you. Meta 1 items are still useful. --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2010.01.11 18:52:00
|
123. Advice for a new Freighter pilot...? - in Science and Industry [original thread]
Might be useful. --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2010.01.09 10:31:00
|
124. Eve Invention Calculator 0.45D (Dominion Quick Fix) - in Science and Industry [original thread]
The new version is apparently clean: http://www.virscan.org/report/748a628a660897e6a52639dfe1afa2ee.html Barakkus - if you're volunteering, the feature requests mentioned earlier in the thread are probably worthy of your attention. --- 34....
- by Kazuo Ishiguro - at 2010.01.07 11:39:00
|
125. Eve Invention Calculator 0.45D (Dominion Quick Fix) - in Science and Industry [original thread]
Edited by: Kazuo Ishiguro on 15/12/2009 13:30:09 Originally by: FroschForscher Originally by: Kazuo Ishiguro profit per hour = (income - costs)/(total build time + copy time + invention time) this only applies for the fi...
- by Kazuo Ishiguro - at 2009.12.15 13:30:00
|
126. Eve Invention Calculator 0.45D (Dominion Quick Fix) - in Science and Industry [original thread]
I forgot to add one last feature request - a big one, but potentially really useful: import meta 1-4 item prices (and show which ones are the most profitable to use). Regarding copy time: it's a separate stage of the process for people who don't ...
- by Kazuo Ishiguro - at 2009.12.15 12:38:00
|
127. Eve Invention Calculator 0.45D (Dominion Quick Fix) - in Science and Industry [original thread]
Feature requests: 1. For the 'invention profit' column, the profit shown is currently calculated using the decryptor that maximises profit per invention cycle. Please add an option to use the decryptor that maximises profit per day instead, as th...
- by Kazuo Ishiguro - at 2009.12.15 11:17:00
|
128. Using freighters effectively - tips? - in Science and Industry [original thread]
Originally by: D melanogaster Cruor with faction web. EFT it and look at the velocity reduction. You will be warping sideways.. Hyena/Rapier with 2 webs is arguably better, as the range bonus means you don't need to MWD in range of the...
- by Kazuo Ishiguro - at 2009.12.14 16:15:00
|
129. Eve Invention Calculator 0.45D (Dominion Quick Fix) - in Science and Industry [original thread]
Originally by: anatolix Originally by: Kazuo Ishiguro If you set manufactured=no for a component, does the profit/hr figure count the build time for that component? Does it use the market price for that component, or does it use t...
- by Kazuo Ishiguro - at 2009.12.13 21:55:00
|
130. Eve Invention Calculator 0.45D (Dominion Quick Fix) - in Science and Industry [original thread]
Edited by: Kazuo Ishiguro on 13/12/2009 00:05:50 Originally by: anatolix Originally by: Kazuo Ishiguro (sale price of Golem - sale price of components - invention cost of T2 BPC) / (build time of Golem + invention time of Gole...
- by Kazuo Ishiguro - at 2009.12.13 00:00:00
|
131. Eve Invention Calculator 0.45D (Dominion Quick Fix) - in Science and Industry [original thread]
Originally by: anatolix Originally by: FroschForscher how is the revenue per day calculated? For example look for Inventing the Golem. Invention profit is 35M. Golem build time is 1d 12h, but actually you should build componen...
- by Kazuo Ishiguro - at 2009.12.12 18:02:00
|
132. Is Mining/selling minerals and T1 production still profitable? - in Science and Industry [original thread]
I'd like to offer a ship destruction service to anyone thinking of suiciding battleships. For a small fee, customers can join my corp and be shot at by my POS guns without taking any sec status loss or standings hits. --- 34.4:1 mineral compressi...
- by Kazuo Ishiguro - at 2009.11.26 13:41:00
|
133. Ore Compression - No flames/trolls please - in Science and Industry [original thread]
Message sent... --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule
- by Kazuo Ishiguro - at 2009.11.13 09:28:00
|
134. Defenses for a Medium POS in 0.5 system? - in Science and Industry [original thread]
Originally by: Ukucia Originally by: Kylar Renpurs The only reason I'd see higher sec = less risk is that it's easier to get a standing of 5.0 than a 6.0 or 7.0 standing,, ergo there's going to be more targets in 0.5 sec for people...
- by Kazuo Ishiguro - at 2009.11.12 15:17:00
|
135. Reasonable Salary for Manufacturing - in Science and Industry [original thread]
Edited by: Kazuo Ishiguro on 10/11/2009 14:43:41 My point is that being 'better' in this context depends on whether you think that all the additional work and required justifies the increased returns. If that example is ruled out, you need to...
- by Kazuo Ishiguro - at 2009.11.10 14:42:00
|
136. Reasonable Salary for Manufacturing - in Science and Industry [original thread]
Originally by: Lui Kai Edited by: Lui Kai on 06/11/2009 17:23:40 Originally by: Kazuo Ishiguro How you arrived at a figure of 1bn isk per month (almost 1.4m isk per slot-hour) is beyond me. Most activities make far less, and m...
- by Kazuo Ishiguro - at 2009.11.10 10:53:00
|
137. Reasonable Salary for Manufacturing - in Science and Industry [original thread]
Lui Kai- that's a ridiculous figure for a single build slot. If all they have to do is start jobs every few days (longer the better, as it's less work), then 1m isk per slot per day is quite enough for most people with spare capacity. How you arr...
- by Kazuo Ishiguro - at 2009.11.06 11:59:00
|
138. Longest manufacturing job - in Science and Industry [original thread]
On an unrelated note, a few people put ore compression BPOs into pointless year-long research jobs when they were first released. --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule
- by Kazuo Ishiguro - at 2009.11.02 20:43:00
|
139. Containers: Organization over production - in Science and Industry [original thread]
A search bar for the blueprints screen would be very useful. At the moment I ignore it for my BPC hangars and use the corp asset search instead. --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule
- by Kazuo Ishiguro - at 2009.11.02 11:14:00
|
140. Refining ships at a POS? - in Science and Industry [original thread]
Originally by: maCH'EttE I suspected as much. So, for example, let's say I have a ship in Wspace and there's no way to get it out (hole too small), the only thing I can do is sell the WH with the ship, or self destruct it? Secure excha...
- by Kazuo Ishiguro - at 2009.10.18 20:44:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 |
First page | Previous page | Next page | Last page |